F3 – Toggles object snap mode
F7 – Toggle grid mode
F8 – Toggle ortho mode
F9 – Toggle snap mode
F10 – Toggle polar mode
F11 – Toggle object snap tracking
F12 – Toggle dynamic input mode
Ctrl+n – New Drawing
Ctrl+s – Save drawing
Ctrl+o – Open drawing
Ctrl+p – Plot dialog box
Ctrl+Tab/Ctrl+Shift+Tab – Switch to next / switch to previous drawing
Ctrl+Page Up/Page Down – Switch to next tab / switch to previous tab in current drawing
Ctrl+q – Exit
Ctrl+a – Select all objects
Ctrl+0(zero) – Clean Screen
Ctrl+1 – Property Palette
Ctrl+2 – Design Center Palette
Ctrl+3 – Tool Palette
Ctrl+4 – Sheet Set Palette
Ctrl+6 – DBConnect Manager
Ctrl+7 – Markup Set Manager Palette
Ctrl+8 – Quick Calc
Ctrl+9 – Command Line
Ctrl+c – Copy object
Ctrl+x – Cut object
Ctrl+v – Paste object
Ctrl+Shift+c – Copy to clipboard with base point
Ctrl+Shift+v – Paste data as block
Ctrl+z – Undo last action
Ctrl+y – Redo last action
Ctrl+[ (or ctrl+\) – Cancel current command
Toggle General Features
Ctrl+d – Toggle coordinate display
Ctrl+g – Toggle Grid
Ctrl+e – Cycle isometric planes
Ctrl+f – Toggle running object snaps
Ctrl+h – Toggle Pick Style
Ctrl+Shift+h – Toggle Hide pallets
Ctrl+i – Toggle Coords
Ctrl+Shift+i – Toggle Infer Constraints
3A – 3DARRAY / Creates a 3D matrix of objects in a rectangular or polar arrangement.
3D0 – 3DORBIT/ Rotates the view in 3D space, but constrained to horizontal and vertical orbit only.
3DW – 3DWALK/ Changes the 3D view in a drawing interactively to create the appearance of walking through the model.
3F – 3DFACE/ Creates a three-sided or four-sided surface in 3D space.
3M – 3DMOVE/ In a 3D view, displays the 3D Move gizmo to aid in moving 3D objects a specified distance in a specified direction.
3P – 3DPOLY/ Creates a 3D polyline.
3R – 3DROTATE/ In a 3D view, displays the 3D Rotate gizmo to aid in revolving 3D objects around a base point.
3S – 3DSCALE/ In a 3D view, displays the 3D Scale gizmo to aid in resizing 3D objects.
A – ARC / Creates an arc.
ADC – ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns.
AA – AREA / Calculates the area and perimeter of objects or of defined areas.
AL – ALIGN / Aligns objects with other objects in 2D and 3D
AP – APPLOAD / Load Application
AR – ARRAY / Creates multiple copies of objects in a pattern.
ARR – ACTRECORD / Starts the Action Recorder.
ARM – ACTUSERMESSAGE / Inserts a user message into an action macro.
ARU – ACTUSERINPUT / Pauses for user input in an action macro.
ARS – ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file.
ATI – ATTIPEDIT / Changes the textual content of an attribute within a block.
ATT – ATTDEF / Redefines a block and updates associated attributes.
ATE – ATTEDIT / Changes attribute information in a block.
B – BLOCK / Creates a block definition from selected objects.
BC – BCLOSE / Closes the Block Editor.
BE – BEDIT / Opens the block definition in the Block Editor.
BH – HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill.
BO – BOUNDARY / Creates a region or a polyline from an enclosed area.
BR – BREAK / Breaks the selected object between two points.
BS – BSAVE / Saves the current block definition.
BVS – BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block.
C – CIRCLE / Creates a circle.
CAM – CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects.
CBAR – CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object.
CH – PROPERTIES / Controls properties of existing objects.
CHA – CHAMFER / Bevels the edges of objects.
CHK – CHECKSTANDARDS / Checks the current drawing for standards violations.
CLI – COMMANDLINE / Displays the Command Line window.
COL – COLOR / Sets the color for new objects.
CO – COPY / Copies objects a specified distance in a specified direction.
CT – CTABLESTYLE / Sets the name of the current table style
CUBE – NAVVCUBE / Controls the visibility and display properties of the ViewCube tool.
CYL – CYLINDER / Creates a 3D solid cylinder.
D – DIMSTYLE / Creates and modifies dimension styles.
DAN – DIMANGULAR / Creates an angular dimension.
DAR – DIMARC / Creates an arc length dimension.
JOG – DIMJOGGED / Creates jogged dimensions for circles and arcs.
DBA – DIMBASELINE / Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension.
DBC – DBCONNECT / Provides an interface to external database tables.
DCE – DIMCENTER / Creates the center mark or the centerlines of circles and arcs.
DCO – DIMCONTINUE / Creates a dimension that starts from an extension line of a previously created dimension.
DCON – DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on objects.
DDA – DIMDISASSOCIATE / Removes associativity from selected dimensions.
DDI – DIMDIAMETER / Creates a diameter dimension for a circle or an arc.
DED – DIMEDIT / Edits dimension text and extension lines.
DI – DIST / Measures the distance and angle between two points.
DIV – DIVIDE / Creates evenly spaced point objects or blocks along the length or perimeter of an object.
DJL – DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension.
DJO – DIMJOGGED / Creates jogged dimensions for circles and arcs.
DL – DATALINK / The Data Link dialog box is displayed.
DLU – DATALINKUPDATE / Updates data to or from an established external data link.
DO – DONUT / Creates a filled circle or a wide ring.
DOR – DIMORDINATE / Creates ordinate dimensions.
DOV – DIMOVERRIDE / Controls overrides of system variables used in selected dimensions.
DR – DRAWORDER / Changes the draw order of images and other objects.
DRA – DIMRADIUS / Creates a radius dimension for a circle or an arc.
DRE – DIMREASSOCIATE / Associates or re-associates selected dimensions to objects or points on objects.
DRM – DRAWINGRECOVERY / Displays a list of drawing files that can be recovered after a program or system failure.
DS – DSETTINGS / Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties.
DT – TEXT / Creates a single-line text object.
DV – DVIEW / Defines parallel projection or perspective views by using a camera and target.
DX – DATAEXTRACTION / Extracts drawing data and merges data from an external source to a data extraction table or external file
E – ERASE / Removes objects from a drawing.
ED – DDEDIT / Edits single-line text, dimension text, attribute definitions, and feature control frames.
EL – ELLIPSE / Creates an ellipse or an elliptical arc.
ER – EXTERNALREFERENCES / Opens the External References palette.
EX – EXTEND / Extends objects to meet the edges of other objects.
EXIT – QUIT / Exits the program.
EXP – EXPORT / Saves the objects in a drawing to a different file format.
EXT – EXTRUDE / Extends the dimensions of a 2D object or 3D face into 3D space.
F – FILLET / Rounds and fillets the edges of objects.
FI – FILTER / Creates a list of requirements that an object must meet to be included in a selection set.
FSHOT – FLATSHOT / Creates a 2D representation of all 3D objects based on the current view.
G – GROUP / Creates and manages saved sets of objects called groups.
GCON – GEOCONSTRAINT / Applies or persists geometric relationships between objects or points on objects.
GD – GRADIENT / Fills an enclosed area or selected objects with a gradient fill.
GEO GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file.
H – HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill.
HE – HATCHEDIT / Modifies an existing hatch or fill.
HI – HIDE / Regenerates a 3D wireframe model with hidden lines suppressed.
I – INSERT / Inserts a block or drawing into the current drawing.
IAD – IMAGEADJUST / Controls the image display of the brightness, contrast, and fade values of images.
IAT – IMAGEATTACH / Inserts a reference to an image file.
ICL – IMAGECLIP / Crops the display of a selected image to a specified boundary.
IM – IMAGE / Displays the External References palette.
IMP – IMPORT / Imports files of different formats into the current drawing.
IN – INTERSECT / Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions.
INF – INTERFERE / Creates a temporary 3D solid from the interferences between two sets of selected 3D solids.
IO – INSERTOBJ / Inserts a linked or embedded object.
J – JOIN / Joins similar objects to form a single, unbroken object.
L – LINE / Creates straight line segments.
LA – LAYER / Manages layers and layer properties.
LAS – LAYERSTATE / Saves, restores, and manages named layer states.
LE – QLEADER / Creates a leader and leader annotation.
LEN – LENGTHEN / Changes the length of objects and the included angle of arcs.
LESS – MESHSMOOTHLESS / Decreases the level of smoothness for mesh objects by one level.
LI – LIST / Displays property data for selected objects.
LO – LAYOUT / Creates and modifies drawing layout tabs.
LT – LINETYPE / Loads, sets, and modifies linetypes.
LTS – LTSCALE / Changes the scale factor of linetypes for all objects in a drawing.
LW – LWEIGHT / Sets the current lineweight, lineweight display options, and lineweight units.
M – MOVE / Moves objects a specified distance in a specified direction.
MA – MATCHPROP / Applies the properties of a selected object to other objects.
MAT – MATERIALS / Shows or hides the Materials window.
ME – MEASURE / Creates point objects or blocks at measured intervals along the length or perimeter of an object.
MEA – MEASUREREGION / Measures the distance, radius, angle, area, and volume of selected objects or sequence of points.
MI – MIRROR / Creates a mirrored copy of selected objects.
ML – MLNE / Creates multiple parallel lines.
MLA – MLEADERALIGN / Aligns and spaces selected multileader objects.
MLC – MLEADERCOLLECT / Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader.
MLD – MLEADER / Creates a multileader object.
MLE – MLEADEREDIT / Adds leader lines to, or removes leader lines from, a multileader object.
MLS – MLEADERSTYLE / Creates and modifies multileader styles.
MO – PROPERTIES / Controls properties of existing objects.
MORE – MESHSMOOTHMORE / Increases the level of smoothness for mesh objects by one level.
MS – MSPACE / Switches from paper space to a model space viewport.
MSM – MARKUP / Opens the Markup Set Manager.
MT – MTEXT / Creates a multiline text object.
MV – MVIEW / Creates and controls layout viewports.
NORTH – GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file.
NSHOT – NEWSHOT / Creates a named view with motion that is played back when viewed with ShowMotion.
NVIEW – NEWVIEW / Creates a named view with no motion.
O – OFFSET / Creates concentric circles, parallel lines, and parallel curves.
OP – OPTIONS / Customizes the program settings.
ORBIT – 3DORBIT / Rotates the view in 3D space, but constrained to horizontal and vertical orbit only.
OS – OSNAP / Sets running object snap modes.
P – PAN / Adds a parameter with grips to a dynamic block definition.
PA – PASTESPEC / Pastes objects from the Clipboard into the current drawing and controls the format of the data.
PAR – PARAMETERS / Controls the associative parameters used in the drawing.
PARAM – BPARAMETER / Adds a parameter with grips to a dynamic block definition.
PATCH – SURFPATCH /
PC – POINTCLOUD /
PCATTACH – POINTCLOUDATTACH /
PCINDEX – POINTCLOUDINDEX /
PE – PEDIT / Edits polylines and 3D polygon meshes.
PL – PLINE / Creates a 2D polyline.
PO – POINT / Creates a point object.
POFF – HIDEPALETTES / Hides currently displayed palettes (including the command line).
POL – POLYGON / Creates an equilateral closed polyline.
PON – SHOWPALETTES / Restores the display of hidden palettes.
PRE – PREVIEW / Displays the drawing as it will be plotted.
PRINT – PLOT / Plots a drawing to a plotter, printer, or file.
PS – PSPACE / Switches from a model space viewport to paper space.
PSOLID – POLYSOLID / Creates a 3D wall-like polysolid.
PTW – PUBLISHTOWEB / Creates HTML pages that include images of selected drawings.
PU – PURGE / Removes unused items, such as block definitions and layers, from the drawing.
PYR – PYRAMID / Creates a 3D solid pyramid.
QC – QUICKCALC / Opens the QuickCalc calculator.
QCUI – QUICKCUI / Displays the Customize User Interface Editor in a collapsed state.
QP – QUICKPROPERTIES / Displays open drawings and layouts in a drawing in preview images.
QVD – QVDRAWING / QVLAYOUTCLOSE
QVDC – QVDRAWINGCLOSE / Closes preview images of open drawings and layouts in a drawing.
QVL – QVLAYOUT / Displays preview images of model space and layouts in a drawing.
R – REDRAW / Refreshes the display in the current viewport.
RA – REDRAWALL / Refreshes the display in all viewports.
RC – RENDERCROP / Renders a specified rectangular area, called a crop window, within a viewport.
RE – REGEN / Regenerates the entire drawing from the current viewport.
REA – REGENALL / Regenerates the drawing and refreshes all viewports.
REC – RECTANG / Creates a rectangular polyline.
REG – REGION / Converts an object that encloses an area into a region object.
REN – RENAME / Changes the names assigned to items such as layers and dimension styles.
REV – REVOLVE / Creates a 3D solid or surface by sweeping a 2D object around an axis.
RO – ROTATE / Rotates objects around a base point.
RP – RENDERPRESETS / Specifies render presets, reusable rendering parameters, for rendering an image.
RPR – RPREF / Displays or hides the Advanced Render Settings palette for access to advanced rendering settings.
RR – RENDER / Creates a photorealistic or realistically shaded image of a 3D solid or surface model.
RW – RENDERWIN / Displays the Render window without starting a rendering operation.
S – STRETCH / Stretches objects crossed by a selection window or polygon.
SC – SCALE / Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling.
SCR – SCRIPT / Executes a sequence of commands from a script file.
SEC – SECTION / Uses the intersection of a plane and solids, surfaces, or mesh to create a region.
SET – SETVAR / Lists or changes the values of system variables.
SHA – SHADEMODE / Starts the VSCURRENT command.
SL – SLICE / Creates new 3D solids and surfaces by slicing, or dividing, existing objects.
SN – SNAP / Restricts cursor movement to specified intervals.
SO – SOLID / Creates solid-filled triangles and quadrilaterals.
SP – SPELL / Checks spelling in a drawing.
SPL – SPLINE / Creates a smooth curve that passes through or near specified points.
SPLANE – SECTIONPLANE / Creates a section object that acts as a cutting plane through 3D objects.
SPLAY – SEQUENCEPALY /
SPLIT – MESHSPLIT / Splits a mesh face into two faces.
SPE – SPLINEDIT / Edits a spline or spline-fit polyline.
SSM – SHEETSET / Opens the Sheet Set Manager.
ST – STYLE / Creates, modifies, or specifies text styles.
STA – STANDARDS / Manages the association of standards files with drawings.
SU – SUBTRACT / Combines selected 3D solids, surfaces, or 2D regions by subtraction.
T – MTEXT / Creates a multiline text object.
TA – TABLET / Calibrates, configures, and turns on and off an attached digitizing tablet.
TB – TABLE / Creates an empty table object.
TEDIT – TEXTEDIT / Edits a dimensional constraint, dimension, or text object.
TH – THICKNESS /
TI – TILEMODE /
TO – TOOLBAR / Displays, hides, and customizes toolbars.
TOL – TOLERANCE /
TOR – TORUS / Creates a donut-shaped 3D solid.
TP – TOOLPALETTES / Opens the Tool Palettes window.
TR – TRIM / Trims objects to meet the edges of other objects.
TS – TABLESTYLE / Creates, modifies, or specifies table styles.
UC – UCSMAN / Manages defined user coordinate systems.
UN – UNITS / Controls coordinate and angle display formats and precision.
UNHIDE – UNISOLATEOBJECTS /
UNISOLATE – UNISOLATEOBJECT /
V – VIEW / Saves and restores named views, camera views, layout views, and preset views.
VGO – VIEWGO / Restores a named view.
VP – DDVPOINT / Sets the 3D viewing direction.
VPLAY – VIEWPLAY / Plays the animation associated to a named view.
VS – VSCURRENT / Sets the visual style in the current viewport.
VSM – VISUALSTYLES / Creates and modifies visual styles and applies a visual style to a viewport.
W – WBLOCK / Writes objects or a block to a new drawing file.
WE – WEDGE / Creates a 3D solid wedge.
WHEEL – NAVSWHEEL / Displays a wheel that contains a collection of view navigation tools.
X – EXPLODE / Breaks a compound object into its component objects.
XA – XATTACH / Inserts a DWG file as an external reference (xref).
XB – XBIND / Binds one or more definitions of named objects in an xref to the current drawing.
XC – XCLIP / Crops the display of a selected external reference or block reference to a specified boundary.
XL – XLINE / Creates a line of infinite length.
XR – XREF / Starts the EXTERNALREFERENCES command.
Z – ZOOM / Increases or decreases the magnification of the view in the current viewport.
ZEBRA – ANALYSISZEBRA
ZIP – ETRANSMIT / Creates a Self-Extracting or Zipped Transmittal Package.